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You may find that you are unable to move. (This tends to bundle the counters together at the end of the game, which also makes it interesting.) You don't need an exact number to move a counter off. a small container (open at one end) in which dice are shaken by hand and from which they are. Once they are there, you can move any counter off the board as long as you have a dice throw which takes them past XXIV. You cannot finish any counters until all your counters are in the last quarter of the board (past XVIII). (This tends to bundle all the counters together at the start of the game, which makes it more interesting!) If you can sent back home, then you must restart that counter before moving any counters on the top half of the board.
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You cannot move onto the top of the board (past XII) until all your counters have started. To stop it happening to you, try to avoid having single counters on a square wherever possible. That is obviously an advantage to you, so try to do it when you can. (You can still use the same dice for a different move.) However, if your move ends by landing on a single piece of your opponents, then you stay there, and the opponent's counter gets sent home. They stack into a neat pile! If your move would end by landing on a group of your opponents counters (more than one) then you are blocked and can't do that move. You can have as many of your own counters on one square as you wish.
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Both White and Black go the same way round the board, counter-clockwise. Then click on the dicebox again for White's go. Choose a second dice, and counter, then the third. At The Dice Box we have a board game library of over 600 games for you to choose and play from. You don't need a special number to start. When you have chosen a dice and counter, the computer will move it for you. Later on, you can choose one of the counters on the board, if you wish. At first, of course, it will be a counter stacked up before the start. Then click on a counter that you want to move. Click on one of them to show which you're going to use first. Click on the dicebox to shake and throw the dice. Eight neodymium magnets keep the lid in place, until you choose to open it. The felt keeps your dice safe and mutes the sound, during transportation in the box and during rolling in the tray. Both can be customized to your colour of choice. The aim is to get your 15 counters along the bottom of the board and back across the top.īlack starts. The dicebox is 3D printed in PLA plastic and lined with 3 mm felt.
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